Vehicle weight/boost force ratio, (how much a car will fly from boosting), tested by flying straight up when standing on the back of the car.He also debunked some myths and showed that the following things probably do not differ between cars (or differ so little it cannot be fully distinguished): Turn radius (!), in my personal opinion the most significant result.Hitboxes, affecting shot angle (demonstrated at kickoff) and in general any physical interaction (height of hitboxes are nicely demonstrated by placing cars on their roofs).To sum it up, the following things were shown to vary between cars: The tests and videos are available in the forum post, and his results are summed up in a spreadsheet. Update: A user on the Psyonix forums has tested a number of different characteristics of all the cars and has noticed a couple of differences beyond the hitboxes. If there is considerable size difference, a bigger car may be better for a goalie position. Regarding how the difference affects the game on the pitch is tricky to say, but having a slightly lower or higher hitbox would affect the angle with which a hit ball flies (so it may be the difference between scoring a goal on the kickoff or hitting the top bar). Some players report other differences though, that may show up when powersliding in a circle (for example). In the video below, Sunless explains why most pro players use the same cars and why Octane is picked by the vast majority.There is a slight difference in hit boxes ( official source), but apart from that there isn't supposed to be any difference between cars. I suggest finding the hitbox preset and the car you feel most comfortable with: you need to study, understand, and practice its hitbox This issue takes place even if you switch to a car with the same hitbox preset because the car is still different visually.Īt the end of the day, it is all a matter of personal preference. Once you get used to a shape, it is difficult to change as your mind must train again, and you might need weeks/months to perform as well with the new one. They looked at the high pick rate of Octane and thought that it must be the best car to win, and thus its popularity spread among players at any rank. Pub players tend to copy professional ones. Also, it is a very old car, so most pros played it for a long time, they got used to its visual, and build muscle memory with it. Octane’s visual model doesn’t match the hitbox shape as well as Dominus and Batmobile, but it matches the hitbox behaviour as well or even better than them. Of course, even among cars with the same hitbox, there are better universal preferences as some cars are harder than others because of their unusual shape: for example, most players prefer Fennec to Scarab because the body shape of the former matches more the invisible hitbox. Generally, Octane and Dominus are the most popular cars, but also Batmobile, Fennec, and Breakout have a huge number of fans. You can find several Car Tier Lists out there, but I believe that the “best car to use” is a very subjective choice. The images have been compressed as much as possible, but there are still several MB worth of pictures in this page. They physically interact with the arena and body hitboxes, but they do not interact with the ball and other wheels.īeware from mobile. Considering the high number of cars, I sorted them in alphabetical order and in six galleries for ease-of-use. In the images below, you can find out the ground and air hitboxes of each car. Note: According to the official source, the DeLorean Time Machine belongs to the Dominus hitbox preset, however, the car hitboxes displayed below demonstrate that it shares the same hitbox of the Octane preset. The Plank preset is very flat and has a large surface area on the top and bottom of the car, which is helpful to block shots and to hit the ball even if you are a little off. It is the best choice for ball control thanks to the short length, and the tall hitbox helps to hit the ball with the front or side of the car. Octane is the most popular preset in Rocket League. It shares the same length of Dominus and it is wider than Breakout. The Hybrid hitbox is the second tallest in the game. The extra length makes it a less popular choice. The Breakout is a narrower variant of Dominus. The Dominus is a very balanced preset that can be used in any situation. This is the official list of hitboxes used by each car according to the Rocket League support page.
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